7Scenes Amsterdam Adventure – Day 4

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7:15am

Rise and shine campers! Oh boy, were we anxious this morning. George, Julynn, Lea, and I hopped on our bikes and pedaled over to the Picnic grounds. We met up with Casper, Gabriel, and Ronald to set up.

Lea and I ran around the area to put up the markers, while George and Julynn finalized their presentation, and the rest of the team set up the tent and AV stuff. We had some great promotional items! 7scenes had made some banners and Oren had put together a promo video that we had rolling on a flatscreen outside the tent, along with a slideshow Lea made the night before.

The oracle room came out looking amazing! For whatever reason, there was a glowing rabbit that was left in our tent, and we used it as a crystal ball. (Side note for any matrix fans: how weird is it that a white rabbit appeared in the oracle room?? oooweeeeoooo!)

We had some issues with the markers. Some of them had fallen off, some were far too difficult to find, and some were in a location that roaming men/women may not be so comfortable wandering into alone with their phone outstretched whilst taking notes (a daycare playground, whooops!) Gabriel and I ran around re-adhering things and changing locations.

While we were attending to that, the rest of the team were working with issues in getting the application installed and users being able to log-in easily.  We also had members scattered through the grounds publicizing the game. Unfortunately for our first player, a lot of these issues were figured out through him. He was quite the trooper though! He was patient as we resolved the problems as they came up, and played the game to its entirety.

A really cool feature of 7scenes is that you can track the players. When players were returning to the tent, you could see their dot coming closer and closer… and everyone was in a panic when our first player returned. We opted to merge our oracle ideas. The oracle was still chained up, and still presented the words and the poem, but we took out the time limit. We allowed players to ask any questions they wanted, and we also explained our thinking behind the concept. We took pictures of their final sentences and taped their feedback for us/the game.

Overall we had about 25 people play the game, with only 5 completing it. A big reason that we couldn’t reach a larger number of people were iphones. As of right now, the application is only available on the iphone and we guesstimated that about 60% of the people that we talked to that wanted to play the game didn’t have one.

People were also having issues with the GPS functionality of the game. Free wifi was available on site, but EVERYONE was using it. In some cases, even when users were in the correct location of the marker, the application told them they were in the wrong place. This probably explains why we didn’t have as many people finish the game as we would have liked. Grrrr.

We weren’t able to attend any lectures, but we did meet many interesting people from various organizations. A few people from Layar (another GPS mobile application) were really excited to learn more about 7scenes and vice versa. Lorentz is a famed media blogger in Amsterdam and he spent a lot of time talking to each of us and truly understanding the concept; the creation, transformation, and final execution. He said he would be blogging about us soon, so we’ll be on the lookout for that!

Towards the end of the event, we took turns checking out some of the other tents in our area. One of our favorites has to be the Microsoft setup. They were advertising Kinect for Xbox. Lea put it best as “its like Wii, but better!” Everything is motion sensored so you aren’t limited to using a console to direct the game. We had waaaaaay too much fun with it, and it turned out to be quite a workout. They also had these awesome gameboard setups at the tables. We only messed around with checkers, but the entire application is touch screen within the table. You pick and choose your game, and play without the fuss of game pieces.

Exhausted, but happy, we cleaned up around 5:30pm. It’s so insane to think how much the game changed from its original conception. When the NY students met the Amsterdam students (just 2.5 days ago), we thought everything was mostly set. The Ronalds definitely pushed us to bring more depth to the application so it was more than just a locative game. As Ronald put it, “It’s the question that drives us.” And our question (“What makes a modern man or woman?”) nearly drove us to insanity. The players that completed our game seemed to really like our concept. They said they enjoyed the photo-hunt experience, but also engaged in conversation much more than we anticipated.

Our mission was to promote a game that created a fun interaction between their mobile application and physical surrounding, as well as having the player engage in a meaningful discussion with themselves (and others) about the future of new media and technology. There are definitely things that we would have done differently (“If only we had 6 more hours!” – George), but we were satisfied with the end result.

We sat around with our fellow teammates and our 7scenes/Waag Society hosts and shared our thoughts and experiences over some much needed drinks.

We cannot believe how unbelievably lucky we were to be a part of this team.  This was our first experience working with locative games and it has definitely opened our eyes to the world of human interaction & game design.

Of course this experience would have been nothing without the people involved. Our Dutch cohorts and group organizers were so kind, patient, incredibly intelligent, and a dream to work with. A huge thanks to them and to Colleen for giving us this opportunity.

Thank you all so much for an amazing experience!!

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7Scenes Amsterdam Adventure – Day 3

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Here we go again!

We met up at Waag to organize the day’s events. Check out our trusty checklist.

We delegated tasks to speed up the process.

George, Julynn, Gabriel, Olga, and Casper collectively worked on finishing up the Cryptogram and setting up the final markers in 7scenes.

Lea & I were tasked with making the take-away memento, making a collective blog, and prepping materials for the oracle room. We also assisted with retouching the photos.

George and Casper also headed out to the site to make sure the 7scenes application was fully funtional. 7scenes recently upgraded to a new platform that doesn’t seem to be working as fluidly as we had hoped. Casper is on task to do some debugging. If all else fails, we will run the older version during the game tomorrow.

3pm-ish
I think this is about the time where “the weather started getting rough, the tiny ship was tossed…” Of course the morning/early afternoon sped by like crazy, and of course we were behind on getting everything on our task lists completed. Last minute questions/requests were making things a bit hectic in our workroom as well.

We nibbled on bits of leftover bread and cheese and worked furiously to complete everything. In the end, I must say that everything turned out looking pretty good!

George & Julynn’s redesigned cryptogram & our sticker take-away memento

Big shout out to Ronald #1 for running around picking up our print jobs and supplies! “…if not for the courage of the fearless crew, the minnow would be lost.”

Much muuuuch later that evening we were finally able to make it out and inhale dinner downstairs. Ronald #2 hooked us up with tickets to a networking event that night and we were able to scope out where our site would be. It was a pretty awesome venue! By the time we got there things had emptied out a bit, but it was nice to see the place… we’re always look for excuses to ride our bikes anyway.


Group shot at Picnic

We weren’t able to get all of the props we needed to make the oracle room look legitimate (in our eyes). We decided that we’d do a run through in the morning, and came up with a couple of back up plans in case the oracle didn’t work out.

1.
idea:
oracle would be a “modern” person. they would be derssed sleekly and the room would be organized in a clean fashion.
fear: this would be too much of a “cold” setting and the players wouldn’t understand the meaning of our game without more explanation.

2.
idea: oracle would just be a regular person. we would talk them through the process and explain our concept as well as asking the player questions about their experience
fear: too much handholding and we would defeat the purpose of our game

What is it about late nights and the inability to answer important questions? We turned in for the night (4am) with eyes a-twitching and hopes that we’d be able to pull these shenanigans off…

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7Scenes Amsterdam Adventure – Day 2

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9:00am
Over breakfast, Gabriel, George, Julynn, Lea, & I started to question the ideas we proposed the night before. It started to seem too complex and too separate from the original concept. Things started to look dim and we were ready to scrap all of the brainstorming we had done and start again from square one. With our tails slightly tucked between our legs, we headed to MacBike to rent some wheels before meeting Ronald #1 to catch him up on the work we had done since yesterday.. which at this point seemed to be nothing. Insert big sad face here.

Now mobile in the mean streets of Amsterdam, we put the pedal to the metal (E.T. style) and headed to the Waag society. We sat around the work table and laid out our thoughts to Ronald. I’m not sure if it was the food that finally settled, the fresh ‘dam wind in our hair from the bike ride, or the strong fumes of coffee, but we all of a sudden re-fell in love with idea #1: cutting up a meaningful quote, and having the player rearrange the words into an answer.

Olga suggested a quote that we all liked and decided to use. It’s an excerpt from the movie RoGoPaG when Orson Wells reads a poem by Pasolini. Go here if you’d like to hear/see it: http://dobianchi.com/2009/05/24/poetry-for-sunday-my-favorite-pasolini-and-orson-welles/

 

From here, we decided to divide and conquer the project by dividing up the group. In the end. Lea, George, & I stayed back to handle the design of the cryptogram and random tasks. Casper, Julynn, and Gabriel headed down to Picnic to take pictures of where the tasks could take place. Joost and Olga took care of getting the letters laser cut onto wood pieces.

2:00pm
Before I continue on our work diary, I have to say we had the greatest lunch this day! No matter how hard we’ve been working, our Dutch cohorts have always made it a point to take breaks during the work day. We easily could have gone all day, but Ronald #1 essentially forced us outside. Joost was kind enough to show us a relaxing lunch. We sped off on our bikes along the river to the nearest grocery store and picked up some fresh bread, veggies, meat, & cheese and ate some great sandwiches in the sun. A great pick-me-up to power through the rest of the afternoon.

Biking to lunch!

To be honest, everything from here is kind of a blur. We went back and forth on soooo many things. Second, triple, and quadrupled-guessed many-a-vision until we finally came up with a model for everything we wanted to see happen at Picnic. I’m sure a lot of this won’t make any sense. Most things didn’t make any sense until about 5:30pm today. Here are our final thoughts:

* finalize the cryptogram
* create mockups for the scenes to test on the phones tomorrow
* after much deliberation, the question proposed to the players will be “what makes a modern man or woman?” (other thoughts included: what makes a modern man? what makes a modern woman? why should it be man? why should it be woman? how about what makes a modern (wo)man? why are you sexist?)
* the letters would be laser cut onto wood pieces
* we would use as many sites as logically possible to spread out the letters so that people wouldn’t get congested at any one location (hopefully)
* since we didn’t have a permit to have an outdoor tent, we decided we would lock up the oracle’s hands, and the player use the code to unlock their cuffs as their final challenge
* we would have audio of the Orson Wells speech playing in the oracle arena
* oracle would speak little to no words and dump out the letters for the player to make their answer to the “modern woman/man” question
* once they completed their answer, a picture would be taken (possibly video from the ceiling would be taken as well) and we would compile all of these images into a visualization to play on the big screen
* decided on using heart shaped stickers (theme of picnic) as a memento for players. the answers they make will be handwritten onto their sticker.
* upload the players pictures/answers to a social networking site (facebook?) so players can connect with each other even after Picnic has ended

 

6:00pm

We ended the second part of our work day by grabbing some drinks with Ronald #1 at the cafe outside Waag. After many laughs and pictures, we said goodbye and the student population got some great thai food. After more laughs, we hopped on our bikes and headed back to the hostel to finish up our tasks for the day.

Playing with our freshly cut words.

12:00am
As I type this, Lea and I have decided we needed to finish up our assignments for the day… and figure out how the heck we are going to catch up on our schoolwork while we’re here. Eeeek!!

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7Scenes Amsterdam Adventure – Day 1

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Before the documentation of this journey begins, let’s highlight the major players.

TEAM 1 Winners




George aka “Late at night when all the world is sleeping, I stay up and dream of Waag.”


Julynn aka “What the Waag?”


Olga aka “Waag is my sweater?”


Gabriel aka “Really? Waag.”

Group Organizers


The Ronalds aka “So tell me what you Waag, what you really really Waag?”


Casper – 7scenes expert aka “Waag you.”


Oren – video historian aka “I left my heart and my Waag on the dancefloor.”

Carrin – Waag Society representative

Team 4 (runners up/assistants to Team 1)


Lea aka “Peace. Love. Waag.”


Joost aka “Waag. Strike a pose.”


Moi aka “I love Waag & Roll”

7:15pm EST

After a relatively painless airport experience, I arrived at the terminal in JFK and scoped out the place for Lea. Once we were seated, we started to spy on our neighbors to look for the elusive Team 1 winners: George & Julynn. Our parameters: 2 youngish looking people that may look reasonably familiar. 2.5 seconds later we spot a duo that may fit the profile. We approached them and thankfully we were correct and not just random JFK airport creepers. We didn’t have much time to talk as a group before boarding.

6:15am Iceland Time

We had a layover in Iceland (fyi, the #1 airport in Europe). We took this time to recharge and talk a bit about 7scenes. George and Julynn had discussed that maybe a camera would be in the final reward box of their challenge that would snap a picture of the winner or winners. The major concerns brought up by Ronald in his last email was determining the constraints of the game. Will there be a time limit? Will this be a casually played game where players can enter at their own will as the day goes on?

7:30am Iceland Time

Boarded plane to Amsterdam!

12:30pm Amsterdam Time

Arrived in Amsterdam!

After waiting almost an hour for our luggage we were finally on our way. But what international trip is complete without a little racial profiling? On our way out, we were immediately singled out for extra screening. A quick scan of the intensely crowded baggage claim, and I saw how our mini United Nations clan stood out.

Aside from some major interface issues with purchasing train tickets, we found our way to the Ronalds at the Waag society. The wonderful group responsible for bringing all of us out to Amsterdam. Here we met the other half of Team 1, the Ronalds, and the rest of the event organizers that would be assisting us with production of Team 1′s design.

3:00pm
After some much needed caffenation and getting to know our cohorts, we dove into troubleshooting the major elements.
[youtube=http://www.youtube.com/watch?v=GjG3ZohPNKM]

Items Discussed

What is the final reward? (how to construct the box? what’s in the box?)
Total # of tasks needed for the scene (how many? how to distribute geographically?)
Budget limitations (cost for printing out cryptographs)
Delegating tasks to team members
Focus on making final reward stand out from the rest of the festival
Incorporating a social context to the final reward (automatic photo upload to facebook/twitter; displaying a slideshow of the winners on a projector)
Have a physical memento for player to take with them as well (cryptograph doubling as a photo frame, can fit the polaroid picture)
Ideas for final scene – box, photobooth, fortune teller (using actors in game to make the experience more personal/interactive and to hit the overall theme of Picnic)

Final Thoughts/Decisions

Figure out production of big items (tent, fortune teller)
Game made so that everyone can win
Game not limited to specific time frame, can be played throughout the day
Make game simple enough so that many people get into winners tent
15-20 minute time limitation for game
recon at 9:30am tomorrow to check out site grounds
get bikes

6:30pm

We dropped off our bags at the hostel and reconvened at a nearby restaurant to hash out some more ideas over dinner. We wanted the user to experience an ongoing theme throughout each site they visited. This theme would be inspired by a meaningful quote/poem that can be related to the world of new media. When the player enters the tent, they would be asked a question from the oracle. From there, we had 2 ideas that we were trying to decide between:

1. the quote/poem that inspired the theme (TBD) would be cut up into single words. the oracle would shake up the words in a cup and pour them out in front of the player. the player would then use these words to assemble an answer to a question (also TBD) relating to Picnic and the game itself

2. the player would be asked the question, and then would write down an answer. the next person that came into the tent would have to write a question pertaining to that answer. and so on and so on…

After dinner Gabriel was kind enough to show us a few of the sights around our hostel and get some fresh air. We attempted to figure out what the question and inspirational quote would be, but everyone was brain dead and we agreed to wake up early and finalize our thoughts in the morning.

12:00am
After 36 hours of wearing the same outfit, we finally hit the hay.

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